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2.
Phys Life Rev ; 46: 220-244, 2023 09.
Artigo em Inglês | MEDLINE | ID: mdl-37499620

RESUMO

Psychology and neuroscience are concerned with the study of behavior, of internal cognitive processes, and their neural foundations. However, most laboratory studies use constrained experimental settings that greatly limit the range of behaviors that can be expressed. While focusing on restricted settings ensures methodological control, it risks impoverishing the object of study: by restricting behavior, we might miss key aspects of cognitive and neural functions. In this article, we argue that psychology and neuroscience should increasingly adopt innovative experimental designs, measurement methods, analysis techniques and sophisticated computational models to probe rich, ecologically valid forms of behavior, including social behavior. We discuss the challenges of studying rich forms of behavior as well as the novel opportunities offered by state-of-the-art methodologies and new sensing technologies, and we highlight the importance of developing sophisticated formal models. We exemplify our arguments by reviewing some recent streams of research in psychology, neuroscience and other fields (e.g., sports analytics, ethology and robotics) that have addressed rich forms of behavior in a model-based manner. We hope that these "success cases" will encourage psychologists and neuroscientists to extend their toolbox of techniques with sophisticated behavioral models - and to use them to study rich forms of behavior as well as the cognitive and neural processes that they engage.


Assuntos
Neurociências , Projetos de Pesquisa , Comportamento Social , Etologia/métodos , Neurociências/métodos , Dissidências e Disputas
3.
PLoS Comput Biol ; 19(1): e1010829, 2023 01.
Artigo em Inglês | MEDLINE | ID: mdl-36608145

RESUMO

When faced with navigating back somewhere we have been before we might either retrace our steps or seek a shorter path. Both choices have costs. Here, we ask whether it is possible to characterize formally the choice of navigational plans as a bounded rational process that trades off the quality of the plan (e.g., its length) and the cognitive cost required to find and implement it. We analyze the navigation strategies of two groups of people that are firstly trained to follow a "default policy" taking a route in a virtual maze and then asked to navigate to various known goal destinations, either in the way they want ("Go To Goal") or by taking novel shortcuts ("Take Shortcut"). We address these wayfinding problems using InfoRL: an information-theoretic approach that formalizes the cognitive cost of devising a navigational plan, as the informational cost to deviate from a well-learned route (the "default policy"). In InfoRL, optimality refers to finding the best trade-off between route length and the amount of control information required to find it. We report five main findings. First, the navigational strategies automatically identified by InfoRL correspond closely to different routes (optimal or suboptimal) in the virtual reality map, which were annotated by hand in previous research. Second, people deliberate more in places where the value of investing cognitive resources (i.e., relevant goal information) is greater. Third, compared to the group of people who receive the "Go To Goal" instruction, those who receive the "Take Shortcut" instruction find shorter but less optimal solutions, reflecting the intrinsic difficulty of finding optimal shortcuts. Fourth, those who receive the "Go To Goal" instruction modulate flexibly their cognitive resources, depending on the benefits of finding the shortcut. Finally, we found a surprising amount of variability in the choice of navigational strategies and resource investment across participants. Taken together, these results illustrate the benefits of using InfoRL to address navigational planning problems from a bounded rational perspective.


Assuntos
Navegação Espacial , Realidade Virtual , Humanos , Motivação , Aprendizagem em Labirinto , Cognição
4.
Cognition ; 232: 105328, 2023 03.
Artigo em Inglês | MEDLINE | ID: mdl-36463639

RESUMO

The freedom to choose between options is strongly linked to notions of free will. Accordingly, several studies have shown that individuals demonstrate a preference for choice, or the availability of multiple options, over and above utilitarian value. Yet we lack a decision-making framework that integrates preference for choice with traditional utility maximisation in free choice behaviour. Here we test the predictions of an inference-based model of decision-making in which an agent actively seeks states yielding entropy (availability of options) in addition to utility (economic reward). We designed a study in which participants freely navigated a virtual environment consisting of two consecutive choices leading to reward locations in separate rooms. Critically, the choice of one room always led to two final doors while, in the second room, only one door was permissible to choose. This design allowed us to separately determine the influence of utility and entropy on participants' choice behaviour and their self-evaluation of free will. We found that choice behaviour was better predicted by an inference-based model than by expected utility alone, and that both the availability of options and the value of the context positively influenced participants' perceived freedom of choice. Moreover, this consideration of options was apparent in the ongoing motion dynamics as individuals navigated the environment. In a second study, in which participants selected between rooms that gave access to three or four doors, we observed a similar pattern of results, with participants preferring the room that gave access to more options and feeling freer in it. These results suggest that free choice behaviour is well explained by an inference-based framework in which both utility and entropy are optimised and supports the idea that the feeling of having free will is tightly related to options availability.


Assuntos
Comportamento de Escolha , Emoções , Humanos , Entropia , Recompensa , Tomada de Decisões
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